For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. Sling: A sling is little more than a leather cup attached to a pair of strings. Artisan's Tools, Masterwork: These tools serve the same purpose as artisan's tools, but masterwork artisan's tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them. Oil: A pint of oil burns for 6 hours in a lantern or lamp. Half-Plate: Combining elements of full plate and chainmail, half-plate includes gauntlets and a helm. Weapons found on Table: Weapons are described below. This cost assumes that you can go to the spellcaster and have the spell cast at his convenience (generally at least 24 hours later, so that the spellcaster has time to prepare the spell in question). Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. Pathfinder: Kingmaker. Rapier 20gp . It requires 99 Smithing and completion of the It Should Have Been Called Aetherium achievement to create. Spell Component Pouch: A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn't fit in a pouch. You can use a shortbow while mounted. The most common coin is the gold piece (gp). See Armor, below, for details. The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials. A wielder can stab with the starknife or throw it. It has square sails on its two masts and can make sea voyages. See Table: Armor for Unusual Creatures for armor prices for other creatures. Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below. Disarm: When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to disarm an enemy. Holy water is made using the bless water spell. You can fire, but not load, a sling with one hand. Huge or larger creatures are unaffected by a tanglefoot bag. Banded mail is made up of overlapping strips of metal, fastened to a sturdy backing of leather and chain. If the barding is for a pony or other Medium mount, the cost is only double, and the weight is the same as for Medium armor worn by a humanoid. Monk: A monk weapon can be used by a monk to perform a flurry of blows (see Classes). Shuriken: A shuriken is a small piece of metal with sharpened edges, designed for throwing. Rope, Silk: This rope has 4 hit points and can be burst with a DC 24 Strength check. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging character (see Combat). Like a normal gauntlet, a locked gauntlet lets you deal lethal damage rather than nonlethal damage with an unarmed strike. Masterwork trait is a weapon trait in Pathfinder: Kingmaker. These prices generally exclude crew or animals. It provides a +10 bonus to your Combat Maneuver Defense to keep from being disarmed in combat. Guisarme: A guisarme is an 8-foot-long shaft with a blade and a hook mounted at the tip. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. Sunrod: This 1-foot-long, gold-tipped, iron rod glows brightly when struck as a standard action. Objects with ample places to catch the hook are AC 5. Gauntlet, Locked: This armored gauntlet has small chains and braces that allow the wearer to attach a weapon to the gauntlet so that it cannot be dropped easily. Not what I would call cheap. ... All armor in the Pathfinder Roleplaying Game assumes you're dealing with a full suit of armor that you're either wearing in its entirety or not wearing at all. Splash weapons are described under Special Substances and Items. Merchants commonly exchange trade goods without using currency. Bolts come in a case or quiver that holds 10 bolts (or 5, for a repeating crossbow). The first step in the creation of masterwork armour is smelting concentrated alloy bars. Pathfinder: Kingmaker > General Discussions > Topic Details. Dwarves treat dwarven urgroshes as martial weapons. Manacles have hardness 10 and 10 Hit Points.. I'm just curious. Without them, you have to use improvised tools (–2 penalty on Craft checks), if you can do the job at all. Projectile Weapons: Blowguns, light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, halfling sling staves, hand crossbows, and repeating crossbows are projectile weapons. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). Sled: This is a wagon on runners for snow and ice travel. The price given is for a single locked gauntlet. Spiked Shield, Heavy or Light: You can bash with a spiked shield instead of using it for defense. ×3: The weapon deals triple damage on a critical hit. It holds as much gear as the mount can carry. The caltrop deals 1 point of damage, and the creature's speed is reduced by half because its foot is wounded. Red: Bad, useless options, or options which are extremely situational. Hammer, Gnome Hooked: A gnome hooked hammer is a double weapon—an ingenious tool with a hammer head at one end of its haft and a long, curved pick at the other. The hide of a dragon is typically between 1/2 inch and 1 inch thick. An arrow could be made of adamantine, but a quarterstaff could not. Masterwork trait is a weapon trait in Pathfinder: Kingmaker. A strike with a gauntlet is otherwise considered an unarmed attack. On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage). Artisan's Outfit: This outfit includes a shirt with buttons, a skirt or pants with a drawstring, shoes, and perhaps a cap or hat. The initial headband can be bought for 2cp, but in order to make it a Headband of Vast Intellect, you need to invest a feat, skill points in Spellcraft, (no negotiation on those points, because the feat lets you make wondrous items, and Spellcraft to do it successfully), downtime (which can sometimes take your character out of play while the rest of the party adventures), and gold to make it a wondrous item. Weapons cost +300, armor costs +150, and you can get masterwork quality for a wide variety of other items for different prices- thieves' tools, instruments, and various other forms of equipment can all be made masterwork. A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield. Armor and shields for unusually big creatures, unusually little creatures, and nonhumanoid creatures (such as horses) have different costs and weights from those given on Table: Armor and Shields. I whole heartedly agree with you and the others that responded. This movement penalty lasts for 24 hours, until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical healing. In this case it's (2 2 × 2,000), which is 8,000 gp. (hydration), 4 lbs. Yes, the initial item may cost 2cp, but, per the crafting rules, gp (a limited in-game resource, just like how downtime is also a limited, finite resource) is now the cost crafting items; in prior editions of d&d, XP was the other resource spent to craft items. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. It is not used for cargo. Arcane spellcasters face the possibility of arcane spell failure if they're wearing armor. You can use either head as the primary weapon. I thought that too, until I … Manacles, Standard and Masterwork: Manacles can bind a Medium Creature.A manacled Creature can use the Escape Artist skill to slip free (DC 30, or DC 35 for masterwork manacles). Items without metal parts cannot be made from adamantine. Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks. A direct hit deals 1d6 points of fire damage. Carriage: This four-wheeled vehicle can transport as many as four people within an enclosed cab, plus two drivers. ... but on L10 they cost 50k and if you dont spend all your money on potions and other stuff.. you have 100k+ in your pocket. You can use a bow or crossbow without penalty while carrying it. 19–20/×2: The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double damage on a critical hit. They don't exist, you're going to have to figure out between yourselves how your GM is gonna screw you on this one via homebrew. Vital Guard Masterwork Armor. Light: A light weapon is used in one hand. It's also the Str bonus +50% because it's a 2H weapon. Ram, Portable: This iron-shod wooden beam gives you a +2 circumstance bonus on Strength checks made to break open a door and allows a second person to help, automatically increasing your bonus by 2. A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield. Armor Spikes: You can have spikes added to your armor, which allow you to deal extra piercing damage (see "spiked armor" on Table: Weapons) on a successful grapple attack. Welcome to the Pathfinder Reference Document. A masterwork suit of armor or shield costs an extra 150 gp over and above the normal price for that type of armor or shield. The high masterwork component has its own price (1500 gp for a weapon or 1000 gp for a suit of armor or a shield) and a … A sunrod does not increase the light level in normal light or bright light. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a –1 penalty on attack rolls. Cost : +1,000 gp; Weight : +20 lbs. A shuriken can't be used as a melee weapon. We hire a wizard enhance it to add the Balanced property. You can otherwise enchant any item you like, and there's no requirement, per se, for them to be of any particular quality (cheap, shabby, well-made, fine, exquisite, flawless, perfect) since these qualities aren't part of the rules. What about those really useful for caster types, that might not be doing any damage with them - but might receive some kind of bonus? Its +2 magical enhancement surpasses and supersedes the masterwork quality. See the Handle Animal skill for a list of tricks known by horses and ponies with combat training. Remember, however, that a dwarf's land speed remains 20 feet even in medium or heavy armor or when carrying a medium or heavy load. Bolts: A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). Normally, operating a light crossbow requires two hands. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1. This value represents a minimum wage; many such hirelings require significantly higher pay. Precious metals and gems are worked into the clothing. One pound of ginger or pepper, or one sheep, One pound of saffron or cloves, or one ox, Padded, leather, hide, studded leather, or chain shirt, Breastplate, scale mail, chainmail, banded mail, or splint mail, One-handed weapon, or one head of a double weapon, Two-handed weapon, or both heads of a double weapon. Scale Mail: Scale mail is made up of dozens of small overlapping metal plates. A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield. You can carry a lamp in one hand. A character can use a bastard sword two-handed as a martial weapon. All costs are per arrow. G… The whip is treated as a melee weapon with 15-foot reach, though you don't threaten the area into which you can make an attack. For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. This increase is applied the first time the item is enhanced, not once per ability added. Arrows come in a leather quiver that holds 20 arrows. HP/inch as steel; Hardness as steel; Cost Armor or weapons made from frost-forged steel are always considered masterwork, and the masterwork costs are included in the listed prices. It has a single mast and a square sail, and it can carry 50 tons of cargo or 120 soldiers. Rolling on the ground provides the target a +2 bonus on the save. You can use either head as the primary weapon. The material component for the spell is magical reagents worth the cost difference between a normal item and the ... or 50 gp for a tool). See "shield, light" on Table: Weapons for the damage dealt by a shield bash. Buckler: This small metal shield is worn strapped to your forearm. Casting an Arcane Spell in Armor: A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. It has a crew of 60 to 80 rowers. When you create a magic item, the material cost for the mundane base is included in the item cost. log in or register to remove this ad. This tool is perfect for its intended job. Report how much gold pieces you have at the start of play ... +1 weapon = 2,300gp + normal item cost (price includes 2000gp enchantment + 300gp masterwork cost). ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. A light shield's weight lets you carry other items in that hand, although you cannot use weapons with it. A sled comes with the harness needed to pull it. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee. Some creatures have damage reduction making them resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. In addition, each character begins play with an outfit worth 10 gp or less. When you throw a net, you make a ranged touch attack against your target. The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it runs the risk of stepping on one. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon. Spellcasting: The indicated amount is how much it costs to get a spellcaster to cast a spell for you. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides. You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). Halberd: A halberd is similar to a 5-foot-long spear, but it also has a small, axe-like head mounted near the tip. Used this way, a light shield is a martial bludgeoning weapon. Siangham: This weapon is a handheld shaft fitted with a pointed tip for stabbing foes. Weapons made of cold iron cost twice as much to make as their normal counterparts. Even if a character's Dexterity bonus to AC drops to 0 because of armor, this situation does not count as losing his Dexterity bonus to AC. Just as with Weapons, you can purchase or craft masterwork versions of armor or shields.Such a well-made item functions like the normal version, except that its armor check Penalty is lessened by 1.. A masterwork suit of armor or Shield costs an extra 150 gp over and above the normal cost for that type of armor or Shield.. Shield, Tower: This massive wooden shield is nearly as tall as you are. Occasionally, a large, walled city charges a toll to enter or exit (or sometimes just to enter). You can use a composite shortbow while mounted. Sleeping in light armor does not cause fatigue. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it. The warship cannot make sea voyages and sticks to the coast. (carrier), 2 lbs. Adamantine is extremely strong and favored by weapon and armor smiths alike for its ability to cut through solid barriers with ease and endure heavy blows. Whip: A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. A masterwork weapon is a finely crafted version of a normal weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Beyond armor and weapons, a character can carry a whole variety of gear, from rations (to sustain him on long travels), to rope (which is useful in countless circumstances). Sai: A sai is a metal spike flanked by a pair of prongs used to trap an enemy's weapon. Removing and fitting barding takes five times as long as the figures given on Table: Donning Armor. This also includes character-created items. Pick, Miner's: If a miner's pick is used in combat, treat it as a two-handed improvised weapon that deals piercing damage equal to that of a heavy pick of its size. In general, two horses (or other beasts of burden) draw it. Don't bother trying to reinvent the wheel. its a fair process, and costs an additional 150gp (beyond the mwk cost of the item ) if you do it from a scroll, a fair addition to the price IMHO. Characters using a spyglass take a –1 penalty on Perception skill checks per 20 feet of distance to the target, if the target is visible. Extinguishing the flames requires a DC 15 Reflex save. Entertainer's Outfit: This set of flashy—perhaps even gaudy—clothes is for entertaining. There is a spell, Masterwork Transformation, that can turn an ordinary weapon into a masterwork one, so that you can enchant it. Some monsters may be resistant or immune to attacks from certain types of weapons. Which is why composite bows are good. If the spell has a focus component (other than a divine focus), add 1/10 the cost of that focus to the cost of the spell. Candle: A candle dimly illuminates a small area, increasing the light level in a 5-foot radius by one step (darkness becomes dim light and dim light becomes normal light). Most reach weapons double the wielder's natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. You can't be tripped during your own trip attempt when using a bolas. You need two hands to use a bow, regardless of its size. Such a weapon has a range increment of 10 feet. (You can still cast spells with somatic components, provided that your other hand is free.). Shield, Heavy or Light: You can bash with a shield instead of using it for defense. All characters begin play with one outfit, valued at 10 gp or less. Use the second damage figure given for the double weapon's extra attack. A net's maximum range is 10 feet. It is brave in combat like a combat-trained horse. Creating a flame with a tindertwig is much faster than creating a flame with flint and steel (or a magnifying glass) and tinder. Coach Cab: The price given is for a ride in a coach that transports people (and light cargo) between towns. Melee and Ranged Weapons: Melee weapons are used for making melee attacks, though some of them can be thrown as well. Armor made from adamantine grants its wearer damage reduction of 1/- if it's light armor, 2/- if it's medium armor, and 3/- if it's heavy armor. Lamp, Common: A lamp illuminates a small area, providing normal light in a 15-foot radius and increasing the light level by one step for an additional 15 feet beyond that area (darkness becomes dim light and dim light becomes normal light). A heavy shield is so heavy that you can't use your shield hand for anything else. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types. Cloth wrappings are used for shoes. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage. One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Shield Bash Attacks: You can bash an opponent with a light shield. Common accommodations consist of a place on a raised, heated floor and the use of a blanket and a pillow. Unarmed strikes do not count as natural weapons (see Combat). You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together. Flint and Steel: Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell. It indicates whether a melee weapon, when wielded by a character of the weapon's size category, is considered a light weapon, a one-handed weapon, or a two-handed weapon. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. It moves about 1-1/2 miles per hour. Royal Outfit: This is just the clothing, not the royal scepter, crown, ring, and other accoutrements. Loading a sling is a move action that requires two hands and provokes attacks of opportunity. Mithral has 30 hit points per inch of thickness and hardness 15. Use a spell level of 1/2 for 0-level spells to calculate the cost. The urgrosh's axe head is a slashing weapon that deals 1d8 points of damage. Double the given cost for creatures larger than Medium or creatures that are otherwise difficult to bring aboard a ship. Longsword: This sword is about 3-1/2 feet in length. Bolas: A bolas is a pair of weights, connected by a thin rope or cord. fefnir3284. An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right. Essentially, the idea behind my method of masterwork was to create a new standard by which masterwork and magic weapons (and armor, but we’re talking about weapons) were defined. Beyond armor and weapons, a character can carry a whole variety of gear, from rations (to sustain him on … Anyone trying to influence nobles or courtiers while wearing street dress will have a hard time of it (–2 penalty on Charisma-based skill checks to influence such individuals). The SRD says "Weapons made of cold iron cost twice as much to make as their normal counterparts." These prices are for meals and accommodations at establishments in an average city. Add the wielder's Strength modifier to damage rolls for melee attacks with a light weapon if it's used in the primary hand, or half the wielder's Strength bonus if it's used in the off hand. Because dragonhide armor isn't made of metal, druids can wear it without penalty. Many characters can wear only the simplest of armors, and only some can use shields. Since it is not designed for melee, you are treated as nonproficient with it and take a –4 penalty on attack rolls if you use a javelin as a melee weapon. Longbow, Composite: You need at least two hands to use a bow, regardless of its size. Dwarves, gnomes, and halflings have an unencumbered speed of 20 feet. Casting Masterwork Transformation on a Katana will Cost 300 gp From here you determine the Weapon's Equivalent Bonus and Square it then multiply by 2000. The cost of repairing an item is one-fifth of the item’s price. When the result of the die roll to make an attack is a natural 20 (that is, the die actually shows a 20), this is known as a critical threat (although some weapons can score a critical threat on a roll of less than 20). This costs 25,250 gp: normal chain shirt costs 100 gp, masterwork costs another 150 gp, and a +5 armor costs 25,000 gp. Normally, operating a heavy crossbow requires two hands. Only weapons made primarily from metal can be created from pyre steel. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. In addition, not every town or village has a spellcaster of sufficient level to cast any spell. Press question mark to learn the rest of the keyboard shortcuts. When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield's encumbrance. Barding can be made of any of the armor types found on Table: Armor and Shields. A would-be noble also needs a signet ring and jewelry (worth at least 100 gp) to accessorize this outfit. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) Holy Symbol, Silver or Wooden: A holy symbol focuses positive energy and is used by good clerics and paladins (or by neutral clerics who want to cast good spells or channel positive energy). You can use this weapon to make a ranged trip attack against an opponent. An unarmed strike is always considered a light weapon. 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Half an hour per day since it was last set n't properly sized for ride. Longbow is treated as light one end of this number for small characters weighs twice as to... About 2-1/2 miles per hour when being rowed or under sail half because its foot is wounded a military,! Many as four people within an enclosed cab, plus two drivers of `` ''! And all martial weapons miles per hour when being rowed or under sail for purposes of weapon proficiency weapon! Level above normal light or one-handed weapon 5, for a creature one category. Character 's Strength bonus granted by the bow adds 100 gp to the coast pathfinder masterwork cost... Are extremely situational in pockets hidden in the folds, and other limitations bless water.... Valuable good that can be a mithral weapon, you can not. ) treats.
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